TARGET
Designing a card game for the American market
is an exceedingly difficult assignment. In
Europe, gamers readily accept quirky card
games. But in America, the cry seems to be
"Give me something different, but make
it the same." Paradoxical? You bet.
But Target, a two to four player family card game designed
by Andy Daniel, manages to do just that!
Target comes with two decks. 28 Target cards and
82 Playing cards. Target cards describe various
melds and are worth 2 to 5 points. The playing
cards consist of four suits marked by color
(blue, red, purple, and green) and design
(hexagon, circle, diamond, and starburst)
with values ranging from 0 to 9. (Wild cards,
already displaying a number, may be played
as any of the four suits.) The playing cards
are shuffled (separately from the Targets)
and each player is dealt a hand of five cards.
Five Target cards are placed, face up, on
the table. In turn, a player draws a card
(from the stock or the draw pile) and may
then make a meld to match one of the Targets
on the table. Targets are similar to poker
hands (straight, flush, three of a kind,
etc.) with some notable differences. (For
example, a three card straight is possible.)
A player making a meld takes the matching
Target card. (Sometimes, a meld may actually
meet more than one Target. In that case,
the player scoops up ALL met Target cards!)
Captured Target cards are replaced so there
are always five on the table. Players end
their turn by discarding one card.
Play continues until the draw pile is exhausted.
At that point, the point values of each player's
captured Target cards are added. High total
wins!
The high quality cards are user-friendly.
The colors are easily differentiated; no
problems in distinguishing blue and green
or red and purple. The numbers are large
and easy to see. A nice balancing touch is
that players who make a meld no NOT immediately
replenish their hands to full strength. Instead,
they may only draw one card per turn giving
players who have not melded a chance to catch
the leader.
Target is a skillful blend of gin rummy and poker
enlivened by everchanging and variable goals.
Players not only have to focus on the different
Targets available but also need to consider
their differing point values in selecting
their Target - and possible alternatives
should your Target be taken before you can
meld. By using elements familiar to card
players, Target is extremely easy to learn, introducing
card players to the possibilities that exist
beyond standard card play. Target hits the target - a bullseye!
Gamers Alliance Report
Summer '99
Copyright 1999 by H.M. Levy, All RIghts Rserved
Reprinted by permission.
Gamers Alliance and Gamers Alliance Report
are trademarks owned by H.M. Levy
gamers@pipeline.com